<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="arroz.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="../../textures/pneuArrozeiroAGM_normal.dds"/>
    <File fileId="3" filename="../../textures/pneuArrozeiroAGM_specular.dds"/>
  </Files>


  <Materials>
    <Material name="Materiais.001" materialId="17" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2" bumpDepth="0"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="Materiais.001" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2" bumpDepth="0"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="morphPosition" value="-0.45 -0.76 0.5 0.1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="arroz.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="Arrozeiro" nodeId="10">
        <Shape shapeId="1" name="ArrozeiroAGM_frontal" clipDistance="300" nodeId="11" materialIds="5" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="2" name="ArrozeiroAGM_traseiro" translation="0 0 -0.000240407" clipDistance="300" nodeId="12" materialIds="5" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="3" name="ArrozeiroAGM_traseiroEs" clipDistance="300" nodeId="15" materialIds="5" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="ArrozeiroAGM_Frontal2" scale="0.85 1 1" clipDistance="300" nodeId="20" materialIds="17" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="3" name="ArrozeiroAGM_traseiroFino" scale="0.85 1 1" clipDistance="300" nodeId="21" materialIds="5" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
  </Scene>

</i3D>
