<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rims.0018.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="4" filename="shaders/vehicleShader.xml"/>
    <File fileId="2" filename="rims.0018_normal.dds"/>
    <File fileId="3" filename="rims.0018_specular.dds"/>
  </Files>


  <Materials>
    <Material name="normal.006" materialId="21" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="rim_numberOfStatics_colorMask">
      <Normalmap fileId="2" bumpDepth="0"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.294 0.294 0.294 0"/>
      <CustomParameter name="colorMat1" value="0.98 0.98 0.98 8"/>
      <CustomParameter name="colorMat2" value="0.98 0.98 0.98 8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rims.0018.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="w_inT8" nodeId="27">
        <Shape shapeId="1" name="left" clipDistance="300" nodeId="30" materialIds="21" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="2" name="right" clipDistance="300" nodeId="31" materialIds="21" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
  </Scene>

</i3D>
