i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\windo\Desktop\LETREIRO\LETREIRO.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] Filling out basic attributes, {name='LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] Filling out basic attributes, {name='LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [LETREIRO] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [LETREIRO] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] Processing subset: materialId="1" numTriangles="37816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] Has subset 'i3d_default_material' with '37816' triangles and materialId="1" numTriangles="37816" firstIndex="0" firstVertex="0" numIndices="113448" numVertices="23991"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] Has '1' subsets, '37816' triangles and '23991' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, -0.6471)
            (0.0000, 0.0000, -1.0000,  0.4701)
            (0.0000, 1.0000,  0.0000,  0.1872)
            (0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] translation is <Vector (-0.6471, 0.4701, 0.1872)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] has translation: [-0.647107 0.47011 0.187151]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] New Name: LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plano] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Plano] Filling out basic attributes, {name='Plano', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plano] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plano] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plano] Filling out basic attributes, {name='Plano', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plano] Has material 'Materiais'
i3dio.i3d.I3D:add_material:DEBUG: [LETREIRO] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Materiais] Filling out basic attributes, {name='Materiais', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Materiais] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plano] Subset with index [0] based on material 'Materiais'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plano] Processing subset: materialId="2" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plano] Has subset 'Materiais' with '2' triangles and materialId="2" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plano] Has '1' subsets, '2' triangles and '4' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Plano] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plano] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, -0.6470)
            (0.0000, -0.0000, -1.0000,  0.4695)
            (0.0000,  1.0000, -0.0000,  0.1984)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plano] translation is <Vector (-0.6470, 0.4695, 0.1984)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plano] has translation: [-0.646959 0.469546 0.198424]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plano] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plano] New Name: Plano
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plano] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plano] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plano] no more children to process in object
