<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="cabLights.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="15" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.dds"/>
    <File fileId="13" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="17" filename="dynamic_parts_mat_normal.dds"/>
    <File fileId="18" filename="dynamic_parts_mat_specular.dds"/>
    <File fileId="2" filename="dynamic_static_glass_mat_normal.dds"/>
    <File fileId="3" filename="dynamic_static_glass_mat_specular.dds"/>
    <File fileId="14" filename="dynamic_static_mat_normal.dds"/>
    <File fileId="1" filename="../texture_Light/beaconLightAlpha02_diffuse.dds"/>
    <File fileId="12" filename="../texture_Light/capLight_emessive.dds"/>
  </Files>


  <Materials>
    <Material name="dynamic_parts_mat" materialId="5" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="dynamic_static_glass_mat" materialId="26" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="dynamic_static_mat" materialId="7" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="cabLights.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="cabLight" clipDistance="300" nodeId="12">
      <Shape name="static_glass" shapeId="1" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="26"/>
      <Shape name="static_inner" translation="0 0.0518236 0.0681849" shapeId="2" clipDistance="300" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="7"/>
      <Shape name="cabLight_base" translation="0 0.0438713 0.0199747" shapeId="3" clipDistance="300" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="5"/>
    </TransformGroup>
  </Scene>

</i3D>
