<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="wrecker_light.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="12" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="16" filename="$data/shared/default_normal.dds"/>
    <File fileId="17" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="2" filename="bumper_light_mat_normal.dds"/>
    <File fileId="3" filename="bumper_light_mat_specular.dds"/>
    <File fileId="15" filename="glass_emessive.png"/>
    <File fileId="19" filename="staticLight_emessive.png"/>
  </Files>


  <Materials>
    <Material name="bumper_light_mat" materialId="6" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0 0 0"/>
    </Material>
    <Material name="staticGlass_mat" materialId="27" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="12"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="15"/>
    </Material>
    <Material name="staticLight_mat" materialId="38" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="19"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="wrecker_light.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="bumper_light" clipDistance="300" nodeId="12">
      <Shape name="body" translation="0 0.000900753 -0.00458753" shapeId="1" clipDistance="300" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="6"/>
      <Shape name="glassWrecker" shapeId="2" clipDistance="300" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="27"/>
      <Shape name="static" rotation="90 -0 0" shapeId="3" clipDistance="300" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="38"/>
    </TransformGroup>
  </Scene>

</i3D>
