<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="strobe_rotator.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="13" filename="$data/shared/black_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="14" filename="$data/shared/default_normal.png"/>
    <File fileId="3" filename="$data/shared/default_specular.dds"/>
    <File fileId="15" filename="$data/shared/default_specular.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="12" filename="../texture_Light/rotator_emessive.dds"/>
  </Files>


  <Materials>
    <Material name="rotatorStatic_mat" materialId="23" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="strobe_rotations_mat" materialId="5" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="strobe_rotator.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="rotator1" clipDistance="300" nodeId="10">
      <TransformGroup name="rot_grp" nodeId="11">
        <Shape name="rotator_static" shapeId="1" clipDistance="75" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="23"/>
        <Shape name="rotator_body" shapeId="2" clipDistance="300" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="5"/>
        <Light name="light" translation="0.030529 0.0346279 -1.33446e-09" rotation="0 90 0" clipDistance="300" nodeId="14" type="spot" color="1 0.271 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="15" coneAngle="100" dropOff="5"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
