<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="turnLights.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="15" filename="$data/shared/default_specular.dds"/>
    <File fileId="17" filename="dynamic_parts_mat_normal.dds"/>
    <File fileId="18" filename="dynamic_parts_mat_specular.dds"/>
    <File fileId="2" filename="dynamic_static_glass_mat_normal.dds"/>
    <File fileId="3" filename="dynamic_static_glass_mat_specular.dds"/>
    <File fileId="14" filename="dynamic_static_mat_normal.dds"/>
    <File fileId="13" filename="../texture_Light/FrontBack_emessive.png"/>
    <File fileId="12" filename="../texture_Light/turnLightLeftSide_emessive.png"/>
  </Files>


  <Materials>
    <Material name="dynamic_parts_mat" materialId="83" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="dynamic_static_mat" materialId="36" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="dynamic_static_mat" materialId="8" diffuseColor="1 1 0 1" customShaderId="4">
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="FrontBackLight_mat" materialId="87" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="13"/>
      <CustomParameter name="colorScale" value="1 0.374637 0.0201005"/>
    </Material>
    <Material name="turnLightLeftSide_mat" materialId="73" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.547309 0.0100502"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="turnLights.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="sideLight_left" clipDistance="300" nodeId="20">
      <TransformGroup name="static_glass" translation="-0.000242629 0.0756786 0.000704738" clipDistance="300" nodeId="21">
        <Shape name="staticLightLeftSide" translation="0.000242629 -0.0756786 -0.000704738" shapeId="1" nodeId="67" castsShadows="true" receiveShadows="true" materialIds="73"/>
        <Shape name="staticLightFrontBack" translation="0.000242629 -0.0756786 -0.000704738" rotation="90 -0 0" shapeId="2" nodeId="41" castsShadows="true" receiveShadows="true" materialIds="87"/>
      </TransformGroup>
      <Shape name="inner_reflect" translation="-0.00024035 0.0756672 0.000704895" shapeId="3" clipDistance="300" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="36"/>
      <Shape name="inner_reflect2" translation="0.0503056 0.0756672 0.000704895" shapeId="4" clipDistance="300" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="36"/>
      <Shape name="turnsignal_housing" shapeId="5" clipDistance="300" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="83"/>
    </TransformGroup>
    <TransformGroup name="sideLight_right" clipDistance="300" nodeId="27">
      <TransformGroup name="static_glass" translation="0.000649072 0.0761287 0.000707952" clipDistance="300" nodeId="28">
        <Shape name="turnLightRightSide" translation="-0.00109145 -0.0761287 -0.00227402" rotation="-180 0 -180" shapeId="1" nodeId="79" castsShadows="true" receiveShadows="true" materialIds="73"/>
        <Shape name="turnLightFrontBack1" translation="-0.000649072 -0.0761287 -0.00207948" rotation="90 -0 0" shapeId="2" nodeId="80" castsShadows="true" receiveShadows="true" materialIds="87"/>
      </TransformGroup>
      <Shape name="inner_reflect4" translation="0.000646695 0.0761173 0.000708828" shapeId="6" clipDistance="300" nodeId="31" castsShadows="true" receiveShadows="true" materialIds="8"/>
      <Shape name="inner_reflect3" translation="-0.0498993 0.0761173 0.00070847" shapeId="7" clipDistance="300" nodeId="32" castsShadows="true" receiveShadows="true" materialIds="8"/>
      <Shape name="turnsignal_housing" shapeId="8" clipDistance="300" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="83"/>
    </TransformGroup>
  </Scene>

</i3D>
