<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="sideMarker.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="1" filename="$data/shared/black_diffuse.dds"/>
    <File fileId="20" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="27" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.dds"/>
    <File fileId="23" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGearShift_diffuse.dds"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGearShift_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.dds"/>
    <File fileId="18" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="24" filename="../texture_Light/beaconLightAlpha02_diffuse.dds"/>
    <File fileId="26" filename="$data/shared/default_specular.dds"/>
    <File fileId="2" filename="dynamic_parts_mat_normal.dds"/>
    <File fileId="3" filename="dynamic_parts_mat_specular.dds"/>
    <File fileId="13" filename="dynamic_static_glass_mat_normal.dds"/>
    <File fileId="14" filename="dynamic_static_glass_mat_specular.dds"/>
    <File fileId="19" filename="dynamic_static_mat_normal.dds"/>
    <File fileId="12" filename="../texture_Light/beaconLightAlpha02_diffuse.dds"/>
    <File fileId="17" filename="../texture_Light/sideMarkerGlass_emessive.png"/>
    <File fileId="21" filename="../texture_Light/sideMarkerStatic_emmessive.png"/>
  </Files>


  <Materials>
    <Material name="dynamic_parts_mat" materialId="41" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="23"/>
    </Material>
    <Material name="dynamic_parts_mat" materialId="30" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="dynamic_static_glass_mat" materialId="37" alphaBlending="true" customShaderId="4">
      <Texture fileId="24"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="dynamic_static_mat" materialId="34" diffuseColor="1 1 1 1" customShaderId="4">
      <Normalmap fileId="19"/>
      <Glossmap fileId="26"/>
      <Custommap name="detailSpecular" fileId="27"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="glassLight_mat" materialId="53" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="12"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
    </Material>
    <Material name="sideMarkerStatic_mat" materialId="70" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="18"/>
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="21"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="sideMarker.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="sideMarker" clipDistance="300" nodeId="18">
      <Shape name="base" translation="-0.00662083 0 0" shapeId="1" clipDistance="300" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="30"/>
      <Shape name="sideMarkerGlass" shapeId="2" clipDistance="300" nodeId="45" castsShadows="true" receiveShadows="true" materialIds="53"/>
      <Shape name="siedeMarkerStatic" shapeId="3" clipDistance="300" nodeId="59" castsShadows="true" receiveShadows="true" materialIds="70"/>
    </TransformGroup>
    <TransformGroup name="sideMarkerRed" visibility="false" clipDistance="300" nodeId="22">
      <Shape name="base" translation="-0.00662083 0 0" shapeId="4" clipDistance="300" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="41"/>
      <Shape name="glass" translation="0.00103688 -2.22045e-16 -2.98023e-08" shapeId="5" clipDistance="300" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="37"/>
      <Shape name="static" translation="-0.00124663 0 1.22489e-08" shapeId="6" clipDistance="300" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="34"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="24">
      <Attribute name="currentUVSet" type="string" value="map1"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
